FFA
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/01/2022 - Last Updated: 01/23/2023 - 16 Reasons
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Doomwall
Units cost is reduced to 90% (10% cheaper).
20:10:27
1120
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Ironkross
Units cost +20% more to build, but gain +30% attack and defense.
02:08:11
3000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Jer031
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:10:55
7800
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 32400 / 32400 ] Airborne Assault [ 39809.6 / 97200 ]
Game_Boyo
Units cost +20% more to build, but gain +30% attack and defense.
04:11:20
27920
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
J4guy
Units cost is reduced to 90% (10% cheaper).
00:00:00
22060
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 54000 ] Merchant Union [ 0 / 90000 ]
BJ Dart
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:08:48
11430
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 25200 ] Power of Money [ 0 / 75600 ]
Simsalakek
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
07:13:53
1700
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 10840 / 32400 ] War Bonds [ 10840 / 97200 ]
Slurpish
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:10:48
8400
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Angeil
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
25:08:18
2900
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 66835 / 113400 ]
JackOfClubs
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:18:52
10200
  • 0
    Units in vision only
  • 0
  • 0
POWER
GrumpyCat
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:08:33
3400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 37800 / 37800 ] Victory March [ 38560 / 100800 ]
Iselder
Units gain +10% attack and +10% defense.
05:03:04
3000
  • 0
    Units in vision only
  • 0
  • 0
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
AdvanceWarsCO
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:00:24
16840
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 21600 ] Power of Money [ 0 / 64800 ]
Hoot
Units cost +20% more to build, but gain +30% attack and defense.
18:23:20
13600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 46880 / 64800 ] Samurai Spirit [ 46880 / 113400 ]
jallapant
Units cost is reduced to 90% (10% cheaper).
02:16:33
9840
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
The Shadow
Units cost +20% more to build, but gain +30% attack and defense.
02:00:43
51760
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 72000 ] Samurai Spirit [ 0 / 126000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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