0709160911
Day 4 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/17/2007 - Last Updated: 12/23/2007 - Bicuspid Curve
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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sirfuxalot
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
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Player team
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Gunmetal Alice
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
4000
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Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
siouxsie
Luck on attacks is -9% to +24%.
11000
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Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 81000 ]
dargrey
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
8000
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
JoeVector
Units (even air units) gain +10% attack power on plains.
4000
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Fate2k4
Luck on attacks is -14% to +29%.
4000
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Player team
Overclock [ 0 / 27000 ] System Crash [ 0 / 81000 ]
JJEmpire
No day-to-day abilities.
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
ommi_negro9
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
8000
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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