Team Game 3v3
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/03/2022 - Last Updated: 08/25/2022 - Trust in your teamates
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Master167
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:09:40
3000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 19050 / 32400 ] Victory March [ 19050 / 86400 ]
bottled
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
37500
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    Units in vision only
  • 0
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Player team
SUPER
quacktagon
Luck on attacks is -14% to +29%.
13:13:32
17000
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    Units in vision only
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Player team
Overclock [ 9150 / 27000 ] System Crash [ 9150 / 63000 ]
LeDeathFlower
No day-to-day abilities.
08:00:00
12000
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    Units in vision only
  • 0
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    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Hellsum
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:02:24
6200
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    Units in vision only
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Player team
SUPER
Meisterwastaken
Units repair +1 additional HP (note: liable for costs).
05:23:58
22900
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    Units in vision only
  • 0
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    0/?
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Player team
Lucky Lass [ 0 / 32400 ] Covering Fire [ 0 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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