Day 27 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/25/2007 - Last Updated: 07/07/2008 - Big Game Hunters (Starcraft)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dzogan
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
164500
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 44205 / 81000 ]
L.L. Church
No day-to-day abilities.
194000
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
sulla
Units gain +10% attack.
74500
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Player team
POWER
Joly
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
214500
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 64800 / 81000 ]
eriora
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19600
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 39995 / 81000 ]
Ryuu
Units (even air units) gain +10% attack power on plains.
20600
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 81000 ]
Sagte_Said
Units (even air units) gain +10% attack power on plains.
241600
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Player team
Beat Down [ 5620 / 27000 ] Block Rock [ 5620 / 81000 ]
shyguy13
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
60400
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Player team
Double Time [ 7290 / 27000 ] Victory March [ 7290 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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