Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/07/2022 - Last Updated: 08/29/2022 - Europe - 10 Players [v1.02]
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Meteor
Angry nell I told you this would happen!
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AdvancedLie
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:16:55
44000
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POWER
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
Ryu086
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:12:07
76100
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Double Time [ 1800 / 32400 ] Victory March [ 1800 / 86400 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 40680 / 81000 ]
silentwish2
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:22:48
6000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
archivedletters
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:07:54
18800
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Snipe Attack [ 500 / 27000 ] Super Snipe [ 500 / 54000 ]
Max Force [ 250 / 27000 ] Max Blast [ 250 / 54000 ]
3507
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
24:04:35
193240
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Copter Command [ 32400 / 32400 ] Airborne Assault [ 86290 / 97200 ]
Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
gatlserg
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
12:06:05
6900
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Copter Command [ 7810 / 21600 ] Airborne Assault [ 7810 / 64800 ]
Lucky Star [ 18365 / 27000 ] Lady Luck [ 18365 / 54000 ]
paaranoja
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
31500
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Copter Command [ 19150 / 21600 ] Airborne Assault [ 19150 / 64800 ]
CaerXhan
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:09:27
46880
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Morale Boost [ 37140 / 43200 ] Samurai Spirit [ 37140 / 75600 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
bobbyrace
Units cost +20% more to build, but gain +30% attack and defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
14:03:57
240
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POWER
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
stef69
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:02:41
17700
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Market Crash [ 250 / 18000 ] War Bonds [ 250 / 54000 ]
Double Time [ 125 / 27000 ] Victory March [ 125 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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