cars 4 recon time
Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/08/2022 - Last Updated: 12/17/2022 - carmac
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Units cost +20% more to build, but gain +30% attack and defense.
40:01:55
2400
  • 0
  • 0
  • 0
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 56880 / 88200 ]
rmac
Luck on attacks is +0 to +19%.
12:00:36
13200
  • 0
  • 0
  • 0
POWER
Master167
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:01:35
10400
  • 0
  • 0
  • 0
Copter Command [ 14240 / 25200 ] Airborne Assault [ 14240 / 75600 ]
RainyPhantasm
Units cost +20% more to build, but gain +30% attack and defense.
13:19:08
4320
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 60000 / 63000 ]
dashwood
Units cost is reduced to 90% (10% cheaper).
14:20:44
11760
  • 0
  • 0
  • 0
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
mochila
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
6080
  • 0
  • 0
  • 0
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 54480 / 88200 ]
untpg
Units cost +20% more to build, but gain +30% attack and defense.
01:12:21
13560
  • 0
  • 0
  • 0
Morale Boost [ 17850 / 43200 ] Samurai Spirit [ 17850 / 75600 ]
bobbyrace
Units cost +20% more to build, but gain +30% attack and defense.
15:03:56
22760
  • 0
  • 0
  • 0
Morale Boost [ 17580 / 50400 ] Samurai Spirit [ 17580 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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