death cylinder
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/12/2022 - Last Updated: 08/19/2022 - death cylinder
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly melly
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:19:58
6800
Snipe Attack [ 520 / 27000 ] Super Snipe [ 520 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Erak987 Erak987
No day-to-day abilities.
14:22:22
4500
Sideslip [ 14595 / 18000 ] Sidewinder [ 14595 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Vgaard Vgaard
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:08:59
8800
Terrain Tactics [ 34720 / 36000 ] Prime Tactics [ 34720 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Ryu086 Ryu086
Units cost +20% more to build, but gain +30% attack and defense.
10:14:16
6560
Morale Boost [ 850 / 36000 ] Samurai Spirit [ 850 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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FunkyLemon FunkyLemon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:19:23
6100
Urban Blight [ 33385 / 37800 ] High Society [ 33385 / 75600 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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ShiningForce4 ShiningForce4
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:23:39
3040
Gold Rush [ 500 / 18000 ] Power of Money [ 500 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Viscount Viscount
Units cost is reduced to 90% (10% cheaper).
08:15:15
2920
Barter [ 1280 / 27000 ] Merchant Union [ 1280 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Numpe Numpe
Units repair +1 additional HP (note: liable for costs).
06:23:19
3000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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alice7262 alice7262
Luck on attacks is +0 to +19%.
05:14:09
3000
Lucky Star [ 8100 / 27000 ] Lady Luck [ 8100 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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P011uckz P011uckz
Units cost is reduced to 90% (10% cheaper).
08:09:37
3100
Barter [ 1150 / 27000 ] Merchant Union [ 1150 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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IvanezRus IvanezRus
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:23:32
3000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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MarleyVaa MarleyVaa
Units repair +1 additional HP (note: liable for costs).
09:08:39
4500
Lucky Lass [ 2065 / 27000 ] Covering Fire [ 2065 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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tashaha7 tashaha7
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:03:09
4800
Double Time [ 1650 / 27000 ] Victory March [ 1650 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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kyatgyi kyatgyi
Units cost +20% more to build, but gain +30% attack and defense.
14:19:37
12920
Morale Boost [ 11070 / 36000 ] Samurai Spirit [ 11070 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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SaberGuy SaberGuy
Luck on attacks is +0 to +19%.
13:08:59
8000
Lucky Star [ 3225 / 27000 ] Lady Luck [ 3225 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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untpg untpg
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
15680
Morale Boost [ 8520 / 43200 ] Samurai Spirit [ 8520 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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