Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/08/2022 - Last Updated: 08/23/2022 - ! South America DIPLOMACY
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jekk Jekk
Units gain +10% attack and +10% defense.
13:18:56
17600
None [ 19200 / 90000 ] Ex Machina [ 19200 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Angeil Angeil
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:20:38
1700
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 80700 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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JackOfClubs JackOfClubs
Luck on attacks is +0 to +19%.
11:04:55
10200
Lucky Star [ 27000 / 27000 ] Lady Luck [ 34700 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Alart298 Alart298
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:02:15
11500
Terrain Tactics [ 23200 / 36000 ] Prime Tactics [ 23200 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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ShiningForce4 ShiningForce4
Units gain +10% attack and +10% defense.
00:00:00
9700
None [ 64450 / 90000 ] Ex Machina [ 64450 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Mewtwo Mewtwo
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:09:05
27000
Lightning Drive [ 500 / 27000 ] Lightning Strike [ 500 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Roda da man Roda da man
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
10:06:44
9600
Market Crash [ 18000 / 18000 ] War Bonds [ 26300 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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tepho tepho
Luck on attacks is +0 to +19%.
08:11:46
9100
Lucky Star [ 27000 / 27000 ] Lady Luck [ 27900 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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potato_tank potato_tank
Units repair +1 additional HP (note: liable for costs).
02:15:52
14000
Lucky Lass [ 10900 / 27000 ] Covering Fire [ 10900 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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