Day 25 - Boot: 00d 00h 00m - AET:
Game Started: 09/22/2007 - Last Updated: 01/25/2008 - Eight light(T)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mario766
Units cost is reduced to 90% (10% cheaper).
13090
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Barter [ 27000 / 27000 ] Merchant Union [ 54000 / 81000 ]
ShadowMario41
Units gain +10% attack.
2600
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Black Wave [ 27000 / 27000 ] Black Storm [ 37190 / 81000 ]
REXY_ZE_HERETIC
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
2400
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POWER
Master_Yoshi
Unaffected by snow, but rain affects him the same as snow would for others.
12000
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
SlimKirby
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
71900
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 64800 / 81000 ]
PowerToMario
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26700
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 63000 / 81000 ]
CO_Shade
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
75700
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Snipe Attack [ 16095 / 27000 ] Super Snipe [ 16095 / 81000 ]
Shinigami-Prof
Luck on attacks is -14% to +29%.
59300
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Overclock [ 0 / 27000 ] System Crash [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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