Bros X Koops
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/12/2022 - Last Updated: 12/22/2022 - Cesaro's Island by Patashu v2.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ShadowMario41 ShadowMario41
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
200
Terrain Tactics [ 38450 / 57600 ] Prime Tactics [ 38450 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
PowerTomato PowerTomato
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
335:03:07
17750
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 113400 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
DarthBowser DarthBowser
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
356:03:23
500
Turbo Charge [ 10050 / 48600 ] Overdrive [ 10050 / 97200 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
sneakyscarab sneakyscarab
Units (even air units) gain +10% attack power on roads.
379:12:20
1400
Forced March [ 43200 / 43200 ] Trail of Woe [ 59650 / 72000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Player team
MegaFreak400 MegaFreak400
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
377:22:14
3800
Max Force [ 2525 / 43200 ] Max Blast [ 2525 / 86400 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
The Pasta King The Pasta King
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
376:14:44
2200
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 82200 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
MrL564 MrL564
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
334:01:31
17000
SUPER
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
MrMario9608 MrMario9608
Units repair +1 additional HP (note: liable for costs).
359:01:36
100
SUPER
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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