GLOBAL DAMAGE
Day 70 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/12/2022 - Last Updated: 05/31/2023 - Wheel of Fortune
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Damage Calculator (Hotkey: C)
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Meteor
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MarleyVaa
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
29:23:40
2620500
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Tsunami [ 72000 / 72000 ] Typhoon [ 111000 / 126000 ]
Tsunami [ 64800 / 64800 ] Typhoon [ 104250 / 113400 ]
Mafs
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units repair +1 additional HP (note: liable for costs).
10:13:39
378800
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Urban Blight [ 27000 / 27000 ] High Society [ 28500 / 54000 ]
Lucky Lass [ 14250 / 27000 ] Covering Fire [ 14250 / 54000 ]
GhostMoy
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
32:04:13
4225400
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Urban Blight [ 73125 / 81000 ] High Society [ 73125 / 162000 ]
Urban Blight [ 25200 / 81000 ] High Society [ 25200 / 162000 ]
Master167
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack and +10% defense.
15:22:49
1609700
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Urban Blight [ 20550 / 48600 ] High Society [ 20550 / 97200 ]
None [ 80475 / 90000 ] Ex Machina [ 80475 / 90000 ]
tidus220
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack.
00:00:00
5655500
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Urban Blight [ 81000 / 81000 ] High Society [ 93725 / 162000 ]
Black Wave [ 89900 / 135000 ] Black Storm [ 89900 / 243000 ]
Ryu086
Units gain +10% attack. Units gain +10% attack.
21:04:45
1490700
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Black Wave [ 45000 / 45000 ] Black Storm [ 45100 / 81000 ]
Black Wave [ 45000 / 45000 ] Black Storm [ 52250 / 81000 ]
OMGWTFBBQCREW
Units gain +10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:02:15
4834600
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Black Wave [ 99000 / 99000 ] Black Storm [ 127800 / 178200 ]
Meteor Strike [ 86400 / 86400 ] Meteor Strike II [ 144000 / 144000 ]
Skaret
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. No day-to-day abilities.
06:36:51
3955400
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Tsunami [ 72000 / 72000 ] Typhoon [ 123000 / 126000 ]
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
tashaha7
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units repair +1 additional HP (note: liable for costs).
09:19:55
1206200
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Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 36625 / 54000 ]
Wolfsburg
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
01:11:31
446600
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Black Wave [ 300 / 45000 ] Black Storm [ 300 / 81000 ]
Blizzard [ 150 / 27000 ] Winter Fury [ 150 / 63000 ]
lovely_night
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
67:06:16
5762400
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Black Wave [ 108000 / 108000 ] Black Storm [ 163850 / 194400 ]
Blizzard [ 49450 / 64800 ] Winter Fury [ 49450 / 151200 ]
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
49:15:32
3576600
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Urban Blight [ 81000 / 81000 ] High Society [ 93250 / 162000 ]
Urban Blight [ 53000 / 81000 ] High Society [ 53000 / 162000 ]
kohlio
No day-to-day abilities. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
29:23:44
4836200
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SUPER
Meteor Strike [ 53900 / 140400 ] Meteor Strike II [ 53900 / 234000 ]
Batman540
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack.
13:19:27
560300
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Urban Blight [ 11200 / 32400 ] High Society [ 11200 / 64800 ]
Black Wave [ 22700 / 45000 ] Black Storm [ 22700 / 81000 ]
Antious
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack.
11:22:14
531400
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Urban Blight [ 32400 / 32400 ] High Society [ 40600 / 64800 ]
Black Wave [ 35950 / 45000 ] Black Storm [ 35950 / 81000 ]
untpg
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:02:09
1480600
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Urban Blight [ 20200 / 27000 ] High Society [ 20200 / 54000 ]
Urban Blight [ 7100 / 32400 ] High Society [ 7100 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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