EMU WAR 2
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/13/2022 - Last Updated: 08/19/2022 - Great Emu War
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BJ Dart
Units cost is reduced to 90% (10% cheaper). Units cost is reduced to 90% (10% cheaper).
141:03:48
151200
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 29810 / 45000 ]
Barter [ 14905 / 27000 ] Merchant Union [ 14905 / 45000 ]
FunkyLemon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
139:11:33
9900
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Player team
SUPER
Gold Rush [ 18000 / 18000 ] Power of Money [ 30585 / 54000 ]
MarkPlaysGames
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
109:04:31
27810
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 38010 / 45000 ]
Morale Boost [ 19005 / 36000 ] Samurai Spirit [ 19005 / 63000 ]
ringtail99
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
135:18:21
10200
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Player team
Morale Boost [ 31710 / 36000 ] Samurai Spirit [ 31710 / 63000 ]
Barter [ 15855 / 27000 ] Merchant Union [ 15855 / 45000 ]
Benchwarmer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
141:05:09
48000
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Player team
Snipe Attack [ 21310 / 27000 ] Super Snipe [ 21310 / 54000 ]
Black Wave [ 10655 / 45000 ] Black Storm [ 10655 / 81000 ]
That_Man
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
56:16:07
20400
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
explo1tPS
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
134:18:40
46000
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Player team
Snipe Attack [ 17640 / 27000 ] Super Snipe [ 17640 / 54000 ]
Morale Boost [ 8820 / 36000 ] Samurai Spirit [ 8820 / 63000 ]
Eazy-E
Units gain +10% attack. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
140:18:10
6300
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Player team
Black Wave [ 45000 / 45000 ] Black Storm [ 65270 / 81000 ]
Terrain Tactics [ 32635 / 36000 ] Prime Tactics [ 32635 / 63000 ]
Jadath
Luck on attacks is -14% to +29%. Luck on attacks is -9% to +24%.
141:18:29
800
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Player team
Overclock [ 27000 / 27000 ] System Crash [ 46650 / 63000 ]
Brute Force [ 23325 / 27000 ] Barbaric Blow [ 23325 / 54000 ]
Zatsune
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
139:17:38
9800
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Player team
Snipe Attack [ 6800 / 27000 ] Super Snipe [ 6800 / 54000 ]
Gold Rush [ 5200 / 18000 ] Power of Money [ 5200 / 54000 ]
MarleyVaa
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
107760
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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