Safest place on zombies
Day 6 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/14/2022 - Last Updated: 07/31/2022 - [Zombies]Safest Place on Earth
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
zypeh zypeh
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:06:20
2000
Copter Command [ 8750 / 18000 ] Airborne Assault [ 8750 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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what_is_lovecrafts_cat_trebek? what_is_lovecrafts_cat_trebek?
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:15:27
25400
Gold Rush [ 3900 / 18000 ] Power of Money [ 3900 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Kanuya Kanuya
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:02:49
5400
Gold Rush [ 11610 / 18000 ] Power of Money [ 11610 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
EpochBehemoth EpochBehemoth
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:19:19
14800
Snipe Attack [ 24900 / 27000 ] Super Snipe [ 24900 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
HyperSea HyperSea
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:20:22
400
Snipe Attack [ 12050 / 27000 ] Super Snipe [ 12050 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Eavs_Dropped Eavs_Dropped
Units repair +1 additional HP (note: liable for costs).
03:05:39
0
Lucky Lass [ 6150 / 27000 ] Covering Fire [ 6150 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
tubes2 tubes2
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
530500
Copter Command [ 0 / 21600 ] Airborne Assault [ 0 / 64800 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Feztopus Feztopus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:16:34
6000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
explo1tPS explo1tPS
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:00:00
9000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
FunnyManInAClownWorld FunnyManInAClownWorld
Luck on attacks is -9% to +24%.
05:21:30
11000
Brute Force [ 5750 / 27000 ] Barbaric Blow [ 5750 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
SeerFox SeerFox
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
02:19:53
17000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
Sozap Sozap
Unaffected by snow, but rain affects him the same as snow would for others.
04:21:44
3000
Blizzard [ 1050 / 27000 ] Winter Fury [ 1050 / 63000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Player team
Sokitumi Sokitumi
Units cost +20% more to build, but gain +30% attack and defense.
04:23:46
15000
Morale Boost [ 1350 / 36000 ] Samurai Spirit [ 1350 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
ShiningForce4 ShiningForce4
Units gain +10% attack.
05:14:16
1000
Black Wave [ 4700 / 45000 ] Black Storm [ 4700 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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