Tag game testing
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/15/2022 - Last Updated: 07/27/2022 - Cell Saga 2.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Nemo86
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
268200
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    Units in vision only
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Lightning Drive [ 54000 / 54000 ] Lightning Strike [ 97060 / 162000 ]
Double Time [ 0 / 59400 ] Victory March [ 0 / 158400 ]
Altermarine
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units cost +20% more to build, but gain +30% attack and defense.
27:02:29
115180
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    Units in vision only
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Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 94700 / 113400 ]
SilentScream120
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units cost is reduced to 90% (10% cheaper).
23:12:25
92090
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    Units in vision only
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Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
Barter [ 37800 / 37800 ] Merchant Union [ 39420 / 63000 ]
Xion_Rami
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack and +10% defense.
15:07:46
45800
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Barter [ 4130 / 27000 ] Merchant Union [ 4130 / 45000 ]
None [ 2065 / 90000 ] Ex Machina [ 2065 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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