Fallout New Vegas
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/16/2022 - Last Updated: 07/25/2022 - Fallout New Vegas Mojave 0.3
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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FernyBunny
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:23:58
4000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
BJ Dart
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
131600
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    0/?
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
Angeil
Units cost +20% more to build, but gain +30% attack and defense.
11:10:07
13960
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Morale Boost [ 38890 / 43200 ] Samurai Spirit [ 38890 / 75600 ]
FunnyManInAClownWorld
Luck on attacks is -9% to +24%.
18:23:17
17600
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Brute Force [ 32400 / 32400 ] Barbaric Blow [ 43700 / 64800 ]
Down
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:22:21
1800
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
ferchofx4
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:12:55
8000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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