3 vs 5
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/20/2022 - Last Updated: 08/26/2022 - 2+1 vs 2+3
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
casesater
Luck on attacks is +0 to +19%.
218:13:22
800
  • 0
    Units in vision only
  • 0
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    0/?
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Lucky Star [ 10800 / 48600 ] Lady Luck [ 10800 / 97200 ]
JGM3
Unaffected by snow, but rain affects him the same as snow would for others.
233:00:57
2800
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    Units in vision only
  • 0
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Blizzard [ 25550 / 37800 ] Winter Fury [ 25550 / 88200 ]
Therasis
Units gain +10% attack.
00:00:00
16200
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    Units in vision only
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Black Wave [ 19000 / 90000 ] Black Storm [ 19000 / 162000 ]
tashaha7
No day-to-day abilities.
81:23:35
9000
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    Units in vision only
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Sideslip [ 18000 / 18000 ] Sidewinder [ 27800 / 45000 ]
Deathraven13
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
67:10:37
25000
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    Units in vision only
  • 0
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Tower Shield [ 7550 / 27000 ] Tower of Power [ 7550 / 54000 ]
BJ Dart
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
41:22:43
6000
  • 0
    Units in vision only
  • 0
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Tower Shield [ 2050 / 27000 ] Tower of Power [ 2050 / 54000 ]
AceRPT
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
62:04:52
8900
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    Units in vision only
  • 0
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Tower Shield [ 9650 / 27000 ] Tower of Power [ 9650 / 54000 ]
fireball the reindeer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
60:09:26
6400
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    Units in vision only
  • 0
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Urban Blight [ 10450 / 27000 ] High Society [ 10450 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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