surprisingly fun map
Day 68 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/22/2022 - Last Updated: 03/13/2023 - 4v4v4v4 Defenestration
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
andrewthomas
Unaffected by snow, but rain affects him the same as snow would for others.
20:10:06
51750
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Player team
Blizzard [ 0 / 81000 ] Winter Fury [ 0 / 189000 ]
kno3
Units gain +30% attack, but lose -20% defense.
00:00:00
53150
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Player team
Knuckleduster [ 54000 / 54000 ] Haymaker [ 82950 / 108000 ]
davidcillo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
02:08:53
10000
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Quase1Otaku
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:04:49
6000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
ChocoChipPancake
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
38:23:01
52400
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Player team
Urban Blight [ 1600 / 81000 ] High Society [ 1600 / 162000 ]
vatiz
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
29:18:14
35050
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Player team
Enhanced Vision [ 57450 / 81000 ] Counter Break [ 57450 / 135000 ]
wolfer1006
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:17:10
55800
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Player team
Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
Sebluciano234
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:02:01
8000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Keyte117
No day-to-day abilities.
09:07:34
38900
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Player team
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 39825 / 75600 ]
dsimario
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
01:15:16
64050
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Player team
Tsunami [ 86400 / 86400 ] Typhoon [ 106400 / 151200 ]
Kimeru El Perro
No day-to-day abilities.
09:15:41
209150
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Player team
Hyper Repair [ 64200 / 81000 ] Hyper Upgrade [ 64200 / 162000 ]
Redgamer32
Units (even air units) gain +10% attack power on plains.
26:22:24
302000
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Player team
Beat Down [ 73700 / 81000 ] Block Rock [ 73700 / 162000 ]
Ephh
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:19:10
30100
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
juganon
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:12:15
25500
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Player team
Lightning Drive [ 19100 / 37800 ] Lightning Strike [ 19100 / 113400 ]
ShiningForce4
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:23:41
26500
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Player team
Tsunami [ 57600 / 57600 ] Typhoon [ 83600 / 100800 ]
Yandere Roon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:00:28
45000
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Player team
Terrain Tactics [ 900 / 36000 ] Prime Tactics [ 900 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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