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Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/26/2022 - Last Updated: 10/22/2022 - Eight light(T)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie
Units (even air units) gain +10% attack power on plains.
23:12:04
8200
  • 0
    Units in vision only
  • 0
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Player team
Beat Down [ 23350 / 32400 ] Block Rock [ 23350 / 64800 ]
AtlasOfTheAlps
Units (even air units) gain +10% attack power on plains.
00:00:00
24400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
SUPER
wilsonnteh
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
18:17:46
11700
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    Units in vision only
  • 0
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    0/?
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Player team
Enhanced Vision [ 32075 / 32400 ] Counter Break [ 32075 / 54000 ]
bobbyrace
Units (even air units) gain +10% attack power on plains.
15:12:19
200
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    Units in vision only
  • 0
  • 0
    0/?
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Ephh
No day-to-day abilities.
21:03:16
20400
  • 0
    Units in vision only
  • 0
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    0/?
    0/?
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Player team
Sideslip [ 50 / 28800 ] Sidewinder [ 50 / 72000 ]
NebulaFox
Units (even air units) gain +10% attack power on roads.
12:08:02
1800
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    Units in vision only
  • 0
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    0/?
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Player team
POWER
Endorph
Units (even air units) gain +10% attack power on roads.
18:21:44
44200
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    Units in vision only
  • 0
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    0/?
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Player team
Forced March [ 13100 / 32400 ] Trail of Woe [ 13100 / 54000 ]
RonEmeraldia
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
19:14:54
14000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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    0/?
Player team
Turbo Charge [ 0 / 32400 ] Overdrive [ 0 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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