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Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/26/2022 - Last Updated: 07/29/2022 - wine cubes
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BJ Dart BJ Dart
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:22:05
9800
Terrain Tactics [ 1500 / 43200 ] Prime Tactics [ 1500 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Montoya Montoya
No day-to-day abilities.
31:09:48
900
Sideslip [ 28800 / 28800 ] Sidewinder [ 71150 / 72000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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cat with no legs cat with no legs
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:06:01
10400
Turbo Charge [ 17200 / 32400 ] Overdrive [ 17200 / 64800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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FlakeyKong FlakeyKong
No day-to-day abilities.
00:00:00
4800
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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