Europe FOW TAG
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/28/2022 - Last Updated: 10/12/2022 - Europe - 10 Players [v1.02]
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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AdvancedLie
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
34:09:25
65280
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SUPER
Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
amay
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
09:00:45
14600
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Gizmodious22
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
16:04:31
16500
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 45175 / 54000 ]
potato_tank
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:16:32
38540
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Morale Boost [ 20005 / 57600 ] Samurai Spirit [ 20005 / 100800 ]
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
41:05:44
104470
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Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
Morale Boost [ 47120 / 64800 ] Samurai Spirit [ 47120 / 113400 ]
HittingWomenIsBad
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:05:38
6400
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Tower Shield [ 20430 / 27000 ] Tower of Power [ 20430 / 54000 ]
Snipe Attack [ 16995 / 27000 ] Super Snipe [ 16995 / 54000 ]
popin
Units cost +20% more to build, but gain +30% attack and defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
24:15:15
21840
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Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 65005 / 88200 ]
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Sliicer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33:05:12
750
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POWER
Double Time [ 37800 / 37800 ] Victory March [ 66890 / 100800 ]
MuffinTheRedPoodle
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13:11:36
9100
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 30560 / 54000 ]
Market Crash [ 15280 / 18000 ] War Bonds [ 15280 / 54000 ]
kno3
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
55880
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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