16 players FFA
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/30/2022 - Last Updated: 04/03/2023 - ! 16 Player Immigration Race
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
timm_tim
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
104:19:57
51100
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 48600 ] Victory March [ 0 / 129600 ]
Pika Rizard
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
65:12:03
59800
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 25200 ] War Bonds [ 0 / 75600 ]
JackOfClubs
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
36:03:42
26000
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
NinaNani
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
39:08:17
9700
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
fireball the reind…
Luck on attacks is -9% to +24%.
15:23:40
3000
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
crazyrabbit
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:08:41
10500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Nostria
Luck on attacks is +0 to +19%.
76:00:21
15900
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 32400 ] Lady Luck [ 0 / 64800 ]
Zubaz
No day-to-day abilities.
47:17:43
63700
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
Keyte117
No day-to-day abilities.
41:15:16
16900
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
nightelf_37
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
34100
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
RayKadoodles
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
80:15:12
63800
  • 0
    Units in vision only
  • 0
  • 0
POWER
Anagrm
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:16:29
3000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Tuvii
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:14:43
4500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
PxlStx
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:07:04
13000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Mensis
Luck on attacks is -14% to +29%.
19:18:44
9000
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
AntiThese
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
41:07:12
12000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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