Fallout New Vegas
Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/31/2022 - Last Updated: 08/12/2022 - Fallout New Vegas Mojave Desert
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
rundumnurd
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:23:38
15000
  • 0
  • 0
  • 0
Snipe Attack [ 3650 / 27000 ] Super Snipe [ 3650 / 54000 ]
untpg
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
53400
  • 0
  • 0
  • 0
Tower Shield [ 20400 / 37800 ] Tower of Power [ 20400 / 75600 ]
indiefenon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:00:00
11000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
FunnyManInAClownWo…
Luck on attacks is -9% to +24%.
10:14:28
2300
  • 0
  • 0
  • 0
SUPER
Ovation-free
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:14:27
5000
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
superbandicoot
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:20:10
13000
  • 0
  • 0
  • 0
Double Time [ 13450 / 27000 ] Victory March [ 13450 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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