Clear FFA
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/04/2022 - Last Updated: 09/23/2022 - Europe - 10 Players
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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hystro
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
27:07:02
150
  • 0
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  • 0
    0/?
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Turbo Charge [ 75600 / 75600 ] Overdrive [ 151200 / 151200 ]
Slame
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:21:42
26500
  • 0
  • 0
  • 0
    0/?
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    0/?
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
HeatherFrandall
No day-to-day abilities.
31:21:43
71700
  • 0
  • 0
  • 0
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SUPER
The_Batman
Units (even air units) gain +10% attack power on roads.
25:05:23
25400
  • 0
  • 0
  • 0
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POWER
amay
No day-to-day abilities.
04:15:13
9000
  • 0
  • 0
  • 0
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
S3xypillows
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:19:48
8000
  • 0
  • 0
  • 0
    0/?
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    0/?
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
seagon_88
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:01:51
21300
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Doc.Volteer
No day-to-day abilities.
08:12:12
24300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Greward
Luck on attacks is -14% to +29%.
00:00:00
57100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Overclock [ 0 / 37800 ] System Crash [ 0 / 88200 ]
Jekk
Units gain +30% attack, but lose -20% defense.
08:09:43
17000
  • 0
  • 0
  • 0
    0/?
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 37750 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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