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Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/05/2022 - Last Updated: 08/24/2022 - (4) Montage-G
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Slame Slame
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
22:19:28
2100
POWER
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Simsalakek Simsalakek
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
40200
Terrain Tactics [ 0 / 57600 ] Prime Tactics [ 0 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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AndTheMan AndTheMan
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:08:07
24200
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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斩妖 斩妖
Units gain +30% attack, but lose -20% defense.
15:16:29
20500
Knuckleduster [ 32400 / 32400 ] Haymaker [ 54850 / 64800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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