death cylinder
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/14/2022 - Last Updated: 10/31/2022 - death cylinder
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Units cost +20% more to build, but gain +30% attack and defense.
12:15:21
12200
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    Units in vision only
  • 0
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Morale Boost [ 3200 / 36000 ] Samurai Spirit [ 3200 / 63000 ]
Captain Grimlock
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:18:37
4800
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    Units in vision only
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Urban Blight [ 1010 / 27000 ] High Society [ 1010 / 54000 ]
MarleyVaa
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:04:35
20800
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Max Force [ 14435 / 27000 ] Max Blast [ 14435 / 54000 ]
bjhnkf
Units cost is reduced to 90% (10% cheaper).
08:09:39
6740
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Barter [ 2070 / 27000 ] Merchant Union [ 2070 / 45000 ]
FunkyLemon
Units cost +20% more to build, but gain +30% attack and defense.
18:03:39
9440
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  • 0
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Morale Boost [ 31140 / 36000 ] Samurai Spirit [ 31140 / 63000 ]
dsimario
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:03:16
5000
  • 0
    Units in vision only
  • 0
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
FemdomAmazonRPer
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:04:47
3200
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Market Crash [ 560 / 18000 ] War Bonds [ 560 / 54000 ]
Dresephus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:19:55
7200
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Double Time [ 8180 / 27000 ] Victory March [ 8180 / 72000 ]
VinceIP
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:11:19
2800
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    Units in vision only
  • 0
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Meteor Strike [ 350 / 54000 ] Meteor Strike II [ 350 / 90000 ]
alessandro19952
No day-to-day abilities.
07:07:31
3000
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
GFB
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:18:30
1700
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Double Time [ 27000 / 27000 ] Victory March [ 49860 / 72000 ]
ShiningForce4
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
8600
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  • 0
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Urban Blight [ 11450 / 32400 ] High Society [ 11450 / 64800 ]
HuuuK
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:15:51
3000
  • 0
    Units in vision only
  • 0
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
pkmndong
Units cost +20% more to build, but gain +30% attack and defense.
16:01:05
15840
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  • 0
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Morale Boost [ 12580 / 36000 ] Samurai Spirit [ 12580 / 63000 ]
pantherski
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:21:28
3000
  • 0
    Units in vision only
  • 0
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Ya_boy_aj
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
2000
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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