Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/05/2022 - Last Updated: 09/25/2022 - Fallout New Vegas Mojave Desert
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Shadyshores
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
25:23:00
4000
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Gold Rush [ 18000 / 18000 ] Power of Money [ 25610 / 54000 ]
Unggoy Slaya
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
44:15:20
900
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Double Time [ 16950 / 43200 ] Victory March [ 16950 / 115200 ]
Sigmar Pump
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
65:00:11
50000
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
untpg
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
16500
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    0/?
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Snipe Attack [ 19600 / 48600 ] Super Snipe [ 19600 / 97200 ]
Bane2407
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
49:16:38
10000
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 49850 / 54000 ]
EvilAppleLord
Luck on attacks is -9% to +24%.
06:15:43
6000
  • 0
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Brute Force [ 1050 / 27000 ] Barbaric Blow [ 1050 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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