Balance is Key
Day 52 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/07/2022 - Last Updated: 10/18/2022 - (3/3) Estuary Encounter
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Robert428
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:23:54
2980
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Player team
Morale Boost [ 8880 / 64800 ] Samurai Spirit [ 8880 / 113400 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Civicsam
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:17:39
29603
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Player team
Snipe Attack [ 13860 / 64800 ] Super Snipe [ 13860 / 129600 ]
Gold Rush [ 36000 / 36000 ] Power of Money [ 105880 / 108000 ]
Duf
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
48:08:00
580
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Player team
SUPER
Barter [ 64800 / 64800 ] Merchant Union [ 108000 / 108000 ]
Fulus
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
00:00:00
512060
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Player team
Morale Boost [ 103080 / 108000 ] Samurai Spirit [ 103080 / 189000 ]
Barter [ 75600 / 75600 ] Merchant Union [ 126000 / 126000 ]
Robofish500
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Luck on attacks is +0 to +19%.
48:19:45
29800
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Player team
Snipe Attack [ 45560 / 81000 ] Super Snipe [ 45560 / 162000 ]
Lucky Star [ 48600 / 48600 ] Lady Luck [ 56130 / 97200 ]
Sigmar Pump
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
54:16:34
322485
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Player team
Gold Rush [ 21725 / 54000 ] Power of Money [ 21725 / 162000 ]
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 85650 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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