you want shit maps?
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/13/2022 - Last Updated: 11/13/2022 - suffer
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:01:42
2900
  • 0
  • 0
  • 0
SUPER
Owaain
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:01:52
34400
  • 0
  • 0
  • 0
Urban Blight [ 4925 / 54000 ] High Society [ 4925 / 108000 ]
MarleyVaa
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:18:30
72600
  • 0
  • 0
  • 0
Copter Command [ 21600 / 21600 ] Airborne Assault [ 60000 / 64800 ]
FemdomAmazonRPer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:05:34
10000
  • 0
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Rafmagn
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
89300
  • 0
  • 0
  • 0
Urban Blight [ 59400 / 59400 ] High Society [ 83935 / 118800 ]
ymouba
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:22:49
15000
  • 0
  • 0
  • 0
Gold Rush [ 8785 / 18000 ] Power of Money [ 8785 / 54000 ]
Erak987
Units cost is reduced to 90% (10% cheaper).
12:20:17
15300
  • 0
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 30620 / 45000 ]
Zucotti
Units (even air units) gain +10% attack power on roads.
08:00:00
9000
  • 0
  • 0
  • 0
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
bbghogan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:53
8000
  • 0
  • 0
  • 0
Double Time [ 1000 / 27000 ] Victory March [ 1000 / 72000 ]
Sol-ecks
Units cost is reduced to 90% (10% cheaper).
07:22:50
6300
  • 0
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 44200 / 45000 ]
SapphireCommander
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:07:09
15600
  • 0
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
MysticMungis
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:06:43
30900
  • 0
  • 0
  • 0
Tsunami [ 18100 / 43200 ] Typhoon [ 18100 / 75600 ]
killamoocow
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:09:21
24400
  • 0
  • 0
  • 0
Copter Command [ 0 / 21600 ] Airborne Assault [ 0 / 64800 ]
FunkyLemon
Units gain +30% attack, but lose -20% defense.
29:15:59
95000
  • 0
  • 0
  • 0
SUPER
RainyPhantasm
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:00:00
9000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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