This Map Is My Favorite
Day 15 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/21/2007 - Last Updated: 03/02/2008 - Super/DuelStriker's Favorite MAP
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
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BadFurDay
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
17800
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Tower Shield [ 21560 / 27000 ] Tower of Power [ 21560 / 81000 ]
Super Striker
Units repair +1 additional HP (note: liable for costs).
51400
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Lucky Lass [ 20700 / 27000 ] Covering Fire [ 20700 / 81000 ]
Yiazmat
Units gain +10% attack.
39500
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Black Wave [ 9390 / 27000 ] Black Storm [ 9390 / 81000 ]
DuelStriker
Units (even air units) gain +10% attack power on plains.
13000
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Beat Down [ 17230 / 27000 ] Block Rock [ 17230 / 81000 ]
radsouza
No day-to-day abilities.
47500
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Hyper Repair [ 9895 / 27000 ] Hyper Upgrade [ 9895 / 81000 ]
Cenetaurman
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11500
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Enhanced Vision [ 4045 / 27000 ] Counter Break [ 4045 / 81000 ]
sulla
Units gain +10% attack.
12300
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Black Wave [ 8905 / 27000 ] Black Storm [ 8905 / 81000 ]
REXY_ZE_HERETIC
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
2400
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Turbo Charge [ 10635 / 27000 ] Overdrive [ 10635 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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