Day 54 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/09/2022 - Last Updated: 12/14/2022 - s-rank 2022 16player battle royale 41x41
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Batman540
Unaffected by snow, but rain affects him the same as snow would for others.
10:19:25
1000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
maomao10694
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
86:02:22
28300
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    Units in vision only
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Urban Blight [ 48600 / 48600 ] High Society [ 68250 / 97200 ]
akaean
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
67:14:12
9500
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    Units in vision only
  • 0
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Enhanced Vision [ 17650 / 32400 ] Counter Break [ 17650 / 54000 ]
YanfeiSimp01
No day-to-day abilities.
11:09:05
2000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Toru08
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
26:01:40
22000
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    Units in vision only
  • 0
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    0/?
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Tsunami [ 15950 / 36000 ] Typhoon [ 15950 / 63000 ]
had230688
No day-to-day abilities.
101:19:16
35750
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    Units in vision only
  • 0
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SUPER
TheManCalledBen
Unaffected by snow, but rain affects him the same as snow would for others.
23:21:57
4000
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    Units in vision only
  • 0
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    0/?
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Blizzard [ 7800 / 27000 ] Winter Fury [ 7800 / 63000 ]
Fedex223
No day-to-day abilities.
00:00:00
41050
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    Units in vision only
  • 0
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Hyper Repair [ 59400 / 59400 ] Hyper Upgrade [ 103475 / 118800 ]
Ryu086
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
42:13:13
13300
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Hyron
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:22:23
9600
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    Units in vision only
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Terrain Tactics [ 6750 / 36000 ] Prime Tactics [ 6750 / 63000 ]
Fiore_man
Unaffected by snow, but rain affects him the same as snow would for others.
47:23:21
12900
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    Units in vision only
  • 0
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Blizzard [ 0 / 32400 ] Winter Fury [ 0 / 75600 ]
RonEmeraldia
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
24:06:13
7600
  • 0
    Units in vision only
  • 0
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Urban Blight [ 8800 / 27000 ] High Society [ 8800 / 54000 ]
EHAM
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
24:11:04
8000
  • 0
    Units in vision only
  • 0
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    0/?
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Tsunami [ 2200 / 36000 ] Typhoon [ 2200 / 63000 ]
junovicz
Unaffected by snow, but rain affects him the same as snow would for others.
47:02:59
13100
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    Units in vision only
  • 0
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    0/?
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Blizzard [ 32400 / 32400 ] Winter Fury [ 70300 / 75600 ]
killamoocow
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
62:11:01
34700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Tsunami [ 5525 / 72000 ] Typhoon [ 5525 / 126000 ]
Stijntje
No day-to-day abilities.
21:20:50
18500
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    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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