Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/09/2022 - Last Updated: 01/07/2023 - The Fight of Fourteen Nations
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Nirvashna Nirvashna
Luck on attacks is -9% to +24%.
36:21:39
24800
Brute Force [ 17750 / 54000 ] Barbaric Blow [ 17750 / 108000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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P011uckz P011uckz
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
16:13:51
10900
Turbo Charge [ 23100 / 27000 ] Overdrive [ 23100 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Zerglingstew Zerglingstew
Units (even air units) gain +10% attack power on plains.
18:11:08
9000
Beat Down [ 7700 / 27000 ] Block Rock [ 7700 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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ShiningForce4 ShiningForce4
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
37:07:33
12400
Enhanced Vision [ 15000 / 32400 ] Counter Break [ 15000 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Advancewarsenthusiast Advancewarsenthusiast
No day-to-day abilities.
00:00:00
47100
Sideslip [ 9950 / 46800 ] Sidewinder [ 9950 / 117000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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MuffinTheRedPoodle MuffinTheRedPoodle
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
51:07:36
6600
Enhanced Vision [ 11700 / 54000 ] Counter Break [ 11700 / 90000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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EHAM EHAM
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
19:19:45
11200
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 33400 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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junovicz junovicz
No day-to-day abilities.
43:20:59
20800
Sideslip [ 21850 / 36000 ] Sidewinder [ 21850 / 90000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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AWsprout AWsprout
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
26:17:38
14500
Enhanced Vision [ 15250 / 43200 ] Counter Break [ 15250 / 72000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Mint_Swater Mint_Swater
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
64:11:54
100
SUPER
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Hyron Hyron
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
24:21:39
10700
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Larkohiya Larkohiya
Units (even air units) gain +10% attack power on plains.
37:13:05
6000
Beat Down [ 43200 / 43200 ] Block Rock [ 69700 / 86400 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Musicbox37 Musicbox37
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
35:04:12
11900
Enhanced Vision [ 22400 / 27000 ] Counter Break [ 22400 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Chojo Chojo
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:20:25
7000
Enhanced Vision [ 17400 / 32400 ] Counter Break [ 17400 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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