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Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/14/2022 - Last Updated: 11/24/2022 - prison
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
56800
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 36000 / 36000 ] Typhoon [ 46717.5 / 63000 ]
Blizzard [ 27000 / 27000 ] Winter Fury [ 40710 / 63000 ]
Finleycream
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:14:40
22600
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 23810 / 54000 ]
Gold Rush [ 11905 / 18000 ] Power of Money [ 11905 / 54000 ]
MarleyVaa
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
15:14:57
9960
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 10990 / 18000 ] Airborne Assault [ 10990 / 54000 ]
Barter [ 10655 / 27000 ] Merchant Union [ 10655 / 45000 ]
killamoocow
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
ScorpionMatero
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on roads.
01:02:56
4000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Olstheway
Luck on attacks is -9% to +24%. Luck on attacks is -14% to +29%.
07:20:52
57000
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 1315 / 27000 ] Barbaric Blow [ 1315 / 54000 ]
Overclock [ 657.5 / 27000 ] System Crash [ 657.5 / 63000 ]
Josef5050
Units gain +10% attack. Units cost +20% more to build, but gain +30% attack and defense.
16:21:16
45480
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 1235 / 45000 ] Black Storm [ 1235 / 81000 ]
Morale Boost [ 970 / 36000 ] Samurai Spirit [ 970 / 63000 ]
MoonShell
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:19:27
7000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Zucotti
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
GFB
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:23:23
12400
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 2000 / 36000 ] Samurai Spirit [ 2000 / 63000 ]
Gold Rush [ 1000 / 18000 ] Power of Money [ 1000 / 54000 ]
crazyrabbit
Units cost +20% more to build, but gain +30% attack and defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:03:56
2000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 665 / 36000 ] Samurai Spirit [ 665 / 63000 ]
Meteor Strike [ 670 / 54000 ] Meteor Strike II [ 670 / 90000 ]
Bane2407
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
17:20:07
11600
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 28060 / 72000 ]
Barter [ 14030 / 27000 ] Merchant Union [ 14030 / 45000 ]
Pichu
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Lee Bones
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack.
07:01:32
3000
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
idkwhoiam
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
FemdomAmazonRPer
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:00:00
2200
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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