Wilderness ffa
Day 53 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/10/2022 - Last Updated: 02/12/2023 - Wilderness v2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
VandS
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
38:07:07
15600
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    Units in vision only
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    0/?
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Terrain Tactics [ 72000 / 72000 ] Prime Tactics [ 116800 / 126000 ]
EHAM
Unaffected by snow, but rain affects him the same as snow would for others.
16:18:09
12600
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    Units in vision only
  • 0
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    0/?
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Blizzard [ 17850 / 27000 ] Winter Fury [ 17850 / 63000 ]
P011uckz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:11:00
1500
  • 0
    Units in vision only
  • 0
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Double Time [ 9950 / 32400 ] Victory March [ 9950 / 86400 ]
killamoocow
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
18:03:47
14000
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    Units in vision only
  • 0
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Enhanced Vision [ 27100 / 37800 ] Counter Break [ 27100 / 63000 ]
Steel0492
No day-to-day abilities.
15:10:08
11000
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    Units in vision only
  • 0
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Hyper Repair [ 16700 / 27000 ] Hyper Upgrade [ 16700 / 54000 ]
Sliicer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
50150
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    Units in vision only
  • 0
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Lightning Drive [ 64800 / 64800 ] Lightning Strike [ 129300 / 194400 ]
SovacoDaCobra
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:11:14
10500
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    Units in vision only
  • 0
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 28700 / 45000 ]
MoonShell
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
38:03:57
94400
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    Units in vision only
  • 0
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Double Time [ 59400 / 59400 ] Victory March [ 111100 / 158400 ]
hibber22
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:05:35
16400
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    Units in vision only
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 52950 / 72000 ]
RayKadoodles
No day-to-day abilities.
31:05:06
52700
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    Units in vision only
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Hyper Repair [ 17900 / 54000 ] Hyper Upgrade [ 17900 / 108000 ]
pizzapie4eva
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:17:55
4400
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    Units in vision only
  • 0
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 90000 / 97200 ]
velane138
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:12:03
1300
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    Units in vision only
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Urban Blight [ 20500 / 54000 ] High Society [ 20500 / 108000 ]
seagon_88
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:14:10
13300
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    Units in vision only
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Urban Blight [ 37550 / 43200 ] High Society [ 37550 / 86400 ]
akaean
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20:23:28
7800
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    Units in vision only
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Tsunami [ 43200 / 43200 ] Typhoon [ 44800 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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