10P FFA (T3)
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/09/2022 - Last Updated: 09/28/2022 - Lazarus Crater v1.1
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JackOfClubs JackOfClubs
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
190100
Terrain Tactics [ 27000 / 64800 ] Prime Tactics [ 27000 / 113400 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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KnightOfZero39 KnightOfZero39
No day-to-day abilities.
19:12:29
28100
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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crazydusty crazydusty
Units gain +30% attack, but lose -20% defense.
06:23:18
7200
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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MoonShell MoonShell
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:15:56
27100
Terrain Tactics [ 38400 / 64800 ] Prime Tactics [ 38400 / 113400 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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laserbacon laserbacon
Luck on attacks is -14% to +29%.
15:07:10
5900
Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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MilfSlayer69 MilfSlayer69
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:00:00
10000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Guliver17 Guliver17
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:14:30
5000
Max Force [ 14400 / 27000 ] Max Blast [ 14400 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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SovacoDaCobra SovacoDaCobra
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:19:34
5000
Max Force [ 6400 / 27000 ] Max Blast [ 6400 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Lazaeus Lazaeus
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:21:34
2900
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Chojo Chojo
No day-to-day abilities.
25:09:14
33800
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 41250 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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