Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/10/2022 - Last Updated: 11/22/2022 - 4v4v4v4 Defenestration
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
alex_the_fiction
Units repair +1 additional HP (note: liable for costs).
10:07:24
32300
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Marola93
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:16:00
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Garbage
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:12:55
96000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 4500 / 70200 ] Overdrive [ 4500 / 140400 ]
killamoocow
Luck on attacks is +0 to +19%.
13:00:48
43900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 0 / 32400 ] Lady Luck [ 0 / 64800 ]
Ephh
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
06:20:16
18400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
vatiz
Luck on attacks is -14% to +29%.
18:21:28
34650
  • 0
    Units in vision only
  • 0
  • 0
Player team
Overclock [ 57650 / 59400 ] System Crash [ 57650 / 138600 ]
Batman540
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:05:58
7000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Wunderboi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:17:58
28000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
woopsdidi
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:12:39
15000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
JGM3
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13:06:16
15900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 24850 / 36000 ] War Bonds [ 24850 / 108000 ]
junovicz
Luck on attacks is +0 to +19%.
00:00:00
74500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 70200 / 70200 ] Lady Luck [ 86800 / 140400 ]
Xirema
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
13:09:18
36200
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
GentleMelon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:17:08
35000
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Kips
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:01:51
300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 75600 / 75600 ] High Society [ 151200 / 151200 ]
Lonsfor
Units repair +1 additional HP (note: liable for costs).
02:21:18
7000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Rafmagn
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:03:24
7000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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