Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/11/2022 - Last Updated: 10/22/2022 - Europe - 10 Players [v1.02]
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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AdvancedLie
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
30:15:30
1940
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SUPER
Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
Igadox
No day-to-day abilities. No day-to-day abilities.
07:08:49
8000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
rosalindmc
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
46550
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Copter Command [ 42120 / 50400 ] Airborne Assault [ 42120 / 151200 ]
Market Crash [ 21600 / 21600 ] War Bonds [ 64800 / 64800 ]
Lordkilla12
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21:14:35
51680
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
MuffinTheRedPoodle
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24:09:27
23060
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Morale Boost [ 48250 / 57600 ] Samurai Spirit [ 48250 / 100800 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
woopsdidi
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:02:23
9760
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Morale Boost [ 9485 / 43200 ] Samurai Spirit [ 9485 / 75600 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 24610 / 54000 ]
Kips
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:11:31
15960
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Market Crash [ 27910 / 28800 ] War Bonds [ 27910 / 86400 ]
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 57245 / 88200 ]
JackOfClubs
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
25:05:02
15440
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Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 86785 / 100800 ]
Copter Command [ 28800 / 28800 ] Airborne Assault [ 34555 / 86400 ]
Ephh
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units cost +20% more to build, but gain +30% attack and defense.
11:17:58
15800
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Max Force [ 25890 / 27000 ] Max Blast [ 25890 / 54000 ]
Morale Boost [ 32700 / 36000 ] Samurai Spirit [ 32700 / 63000 ]
pizzapie4eva
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:02:42
30100
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POWER
Copter Command [ 18000 / 18000 ] Airborne Assault [ 38277.5 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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