Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/11/2022 - Last Updated: 09/03/2022 - The-Greater-Good-Game
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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jynxedorange
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Unaffected by snow, but rain affects him the same as snow would for others.
12:15:29
8200
  • 0
    Units in vision only
  • 0
  • 0
POWER
Blizzard [ 27000 / 27000 ] Winter Fury [ 63000 / 63000 ]
Fedex223
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
27100
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 62475 / 64800 ]
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 90750 / 97200 ]
fxck
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. No day-to-day abilities.
19:09:47
39100
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 43200 / 43200 ] Tower of Power [ 62250 / 86400 ]
Hyper Repair [ 25975 / 32400 ] Hyper Upgrade [ 25975 / 64800 ]
Batman540
Unaffected by snow, but rain affects him the same as snow would for others. No day-to-day abilities.
12:14:39
21200
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 17575 / 27000 ] Winter Fury [ 17575 / 63000 ]
Hyper Repair [ 21200 / 27000 ] Hyper Upgrade [ 21200 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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