Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/13/2022 - Last Updated: 01/15/2023 - ! Vinland v2.0
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
mangs1337
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:22:43
40950
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Tower Shield [ 32400 / 37800 ] Tower of Power [ 32400 / 75600 ]
MoonShell
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:17:16
52400
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Copter Command [ 25200 / 25200 ] Airborne Assault [ 43200 / 75600 ]
rev_at_war
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:01:46
33850
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Meteor Strike [ 54550 / 64800 ] Meteor Strike II [ 54550 / 108000 ]
wilsonnteh
Units gain +10% attack and +10% defense.
14:13:39
22600
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SUPER
Phak90s
Units gain +10% attack and +10% defense.
12:19:03
18100
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SUPER
Marlowe
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
03:01:49
24300
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Tower Shield [ 59400 / 59400 ] Tower of Power [ 63200 / 118800 ]
斩妖
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
137200
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Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 45800 / 113400 ]
Zubaz
Units gain +10% attack and +10% defense.
16:00:24
121200
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None [ 106150 / 126000 ] Ex Machina [ 106150 / 126000 ]
crazyrabbit
Luck on attacks is +0 to +19%.
14:23:09
19900
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Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
MilfSlayer69
Units gain +10% attack and +10% defense.
02:02:02
36800
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None [ 250 / 108000 ] Ex Machina [ 250 / 108000 ]
Jx
Luck on attacks is +0 to +19%.
01:09:25
31500
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Lucky Star [ 3425 / 27000 ] Lady Luck [ 3425 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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