XTINCTION
Day 22 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/25/2007 - Last Updated: 11/09/2008 - Xtinction
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BlacKiller
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
64000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 19060 / 27000 ] Overdrive [ 19060 / 81000 ]
qwert240
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
shadowstep2321
No day-to-day abilities.
61000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Joly
Units gain +10% attack.
73500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Pliskin
Units (even air units) gain +10% attack power on roads.
49000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
TwilightComing
Units (even air units) gain +10% attack power on plains.
40000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
laurent60
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
152000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 11030 / 27000 ] War Bonds [ 11030 / 81000 ]
AngryTigerX
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
28000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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