Another fnv
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/13/2022 - Last Updated: 09/05/2022 - Fallout New Vegas Mojave Desert
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Sigmar Pump
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:15:00
8300
  • 0
  • 0
  • 0
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 54050 / 64800 ]
OliverCromwell
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:21:29
12500
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 37800 ] Super Snipe [ 0 / 75600 ]
FunnyManInAClownWo…
Luck on attacks is +0 to +19%.
18:08:47
5400
  • 0
  • 0
  • 0
Lucky Star [ 15600 / 32400 ] Lady Luck [ 15600 / 64800 ]
Consaibot1
Units (even air units) gain +10% attack power on roads.
00:00:00
27200
  • 0
  • 0
  • 0
Forced March [ 4350 / 37800 ] Trail of Woe [ 4350 / 63000 ]
Ya_boy_aj
Luck on attacks is +0 to +19%.
01:20:06
9000
  • 0
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
GeekOutGames
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:22:26
22900
  • 0
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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