VGCW Elbows
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/14/2022 - Last Updated: 08/19/2022 - Random Elbows
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
NottyRose
Units repair +1 additional HP (note: liable for costs).
39:08:23
20900
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Lucky Lass [ 43200 / 43200 ] Covering Fire [ 50950 / 86400 ]
MrMoneyDonuts
Units (even air units) gain +10% attack power on plains.
41:05:03
1600
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Beat Down [ 54000 / 54000 ] Block Rock [ 72300 / 108000 ]
YukinonUnderTheMoon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:15:19
17100
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Double Time [ 27950 / 37800 ] Victory March [ 27950 / 100800 ]
Kingault
Units (even air units) gain +10% attack power on plains.
26:12:12
8900
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Beat Down [ 40900 / 43200 ] Block Rock [ 40900 / 86400 ]
ZtarCurse
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
113200
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SUPER
CrimsonRobin
Units repair +1 additional HP (note: liable for costs).
34:00:25
0
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Lucky Lass [ 41850 / 43200 ] Covering Fire [ 41850 / 86400 ]
Fwlch
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33:13:39
15300
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Double Time [ 32000 / 43200 ] Victory March [ 32000 / 115200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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