HF FFA (Fog)
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/16/2022 - Last Updated: 10/26/2022 - Dire Ranged
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Overmind14
No day-to-day abilities. Units gain +10% attack and +10% defense.
14:17:03
25400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 48600 ] Hyper Upgrade [ 0 / 97200 ]
None [ 55150 / 162000 ] Ex Machina [ 55150 / 162000 ]
2019.11.12
No day-to-day abilities. Units gain +10% attack and +10% defense.
00:00:00
154000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 59400 / 59400 ] Hyper Upgrade [ 118800 / 118800 ]
None [ 11675 / 216000 ] Ex Machina [ 11675 / 216000 ]
Chongo
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:06:35
26200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Enhanced Vision [ 33975 / 43200 ] Counter Break [ 33975 / 72000 ]
fyram
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:11:22
31000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 129600 / 129600 ]
Nemo86
No day-to-day abilities. Units gain +10% attack and +10% defense.
10:06:08
50000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
None [ 72575 / 162000 ] Ex Machina [ 72575 / 162000 ]
spot217
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units (even air units) gain +10% attack power on plains.
06:06:54
22400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Beat Down [ 17175 / 32400 ] Block Rock [ 17175 / 64800 ]
Limo
Units gain +10% attack and +10% defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:08:45
25800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Wal
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Luck on attacks is +0 to +19%.
05:12:08
12000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 54000 / 54000 ]
Lucky Star [ 32400 / 32400 ] Lady Luck [ 32400 / 64800 ]
斩妖
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:16:00
24800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Lightning Drive [ 22325 / 43200 ] Lightning Strike [ 22325 / 129600 ]
MadeInHeaven
No day-to-day abilities. Units gain +10% attack and +10% defense.
17:00:34
26800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
None [ 21050 / 108000 ] Ex Machina [ 21050 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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