14 players (Aw1 wpns/co)
Day 20 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/29/2007 - Last Updated: 06/30/2008 - The Fight of Fourteen Nations
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
6 letters
Unaffected by snow, but rain affects him the same as snow would for others.
54000
  • 0
    Units in vision only
  • 0
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    0/?
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Blizzard [ 24710 / 27000 ] Winter Fury [ 24710 / 81000 ]
zone1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
38200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 14890 / 27000 ] Victory March [ 14890 / 81000 ]
chenhy12345
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Lord Sasori
Units cost +20% more to build, but gain +30% attack and defense.
3600
  • 0
    Units in vision only
  • 0
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    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Xeno
No day-to-day abilities.
16000
  • 0
    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Jordieboy
No day-to-day abilities.
60000
  • 0
    Units in vision only
  • 0
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    0/?
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Joly
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 580 / 27000 ] Victory March [ 580 / 81000 ]
Seifin
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
275700
  • 0
    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 6660 / 27000 ] Super Snipe [ 6660 / 81000 ]
DJ Modulo
Units cost +20% more to build, but gain +30% attack and defense.
31400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
bbhuang
Unaffected by snow, but rain affects him the same as snow would for others.
7000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Blizzard [ 560 / 27000 ] Winter Fury [ 560 / 81000 ]
Subatai
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
hamaw
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
ElHijoDelDiablo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Kisame Hoshigake
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
7000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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