taru's test A2
Day 9 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/30/2007 - Last Updated: 02/07/2008 - Battle isle
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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RoyKing
Units cost +20% more to build, but gain +30% attack and defense.
11100
  • 0
  • 0
  • 0
Morale Boost [ 10423.9 / 27000 ] Samurai Spirit [ 10423.9 / 81000 ]
EchelonThree
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
4600
  • 0
  • 0
  • 0
Snipe Attack [ 14175 / 27000 ] Super Snipe [ 14175 / 81000 ]
6 letters
Units cost +20% more to build, but gain +30% attack and defense.
16800
  • 0
  • 0
  • 0
Morale Boost [ 5807.5 / 27000 ] Samurai Spirit [ 5807.5 / 81000 ]
taru
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
31000
  • 0
  • 0
  • 0
Urban Blight [ 11940 / 27000 ] High Society [ 11940 / 81000 ]
ddwyq
No day-to-day abilities.
37000
  • 0
  • 0
  • 0
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
chenhy12345
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11000
  • 0
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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