ballzzzzz
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/19/2022 - Last Updated: 10/25/2022 - 5 Player Dio%
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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maasman
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
27:00:53
48100
  • 0
  • 0
  • 0
Max Force [ 48200 / 59400 ] Max Blast [ 48200 / 118800 ]
bmrichter
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
32:21:52
800
  • 0
  • 0
  • 0
Lightning Drive [ 3525 / 64800 ] Lightning Strike [ 3525 / 194400 ]
mushroomgnome
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:09:27
22650
  • 0
  • 0
  • 0
Urban Blight [ 22100 / 37800 ] High Society [ 22100 / 75600 ]
aMikeyJ
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
43:17:59
700
  • 0
  • 0
  • 0
POWER
Capt.Patches
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
112950
  • 0
  • 0
  • 0
Double Time [ 54000 / 54000 ] Victory March [ 144000 / 144000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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