2v2v2v2
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/20/2022 - Last Updated: 11/22/2022 - Altaria
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Brick1238
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:17:36
1400
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Player team
Terrain Tactics [ 22000 / 64800 ] Prime Tactics [ 22000 / 113400 ]
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
33:06:38
15300
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Player team
Urban Blight [ 48600 / 48600 ] High Society [ 65250 / 97200 ]
Chongo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33:10:23
35400
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Player team
Double Time [ 54000 / 54000 ] Victory March [ 93250 / 144000 ]
Unicorn_SSJ3
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
20500
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Player team
Tsunami [ 54700 / 64800 ] Typhoon [ 54700 / 113400 ]
Lee Bones
Units (even air units) gain +10% attack power on plains.
09:20:19
9200
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 32600 / 54000 ]
JumbGuy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:12:41
8000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Camoybot
Units gain +10% attack.
28:06:05
11300
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Player team
Black Wave [ 12100 / 72000 ] Black Storm [ 12100 / 129600 ]
Overmind14
Units gain +10% attack.
36:04:30
2600
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Player team
Black Wave [ 42950 / 63000 ] Black Storm [ 42950 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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