South America
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/20/2022 - Last Updated: 11/23/2022 - ! South America DIPLOMACY
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Brick1238
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:13:30
28080
  • 0
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Gold Rush [ 0 / 32400 ] Power of Money [ 0 / 97200 ]
Balloon
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:09:18
9500
  • 0
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Copter Command [ 10740 / 18000 ] Airborne Assault [ 10740 / 54000 ]
Wunderboi
Units cost +20% more to build, but gain +30% attack and defense.
17:00:58
18480
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POWER
Dizan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:14:20
15700
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Copter Command [ 14820 / 28800 ] Airborne Assault [ 14820 / 86400 ]
Overmind14
Units cost +20% more to build, but gain +30% attack and defense.
25:08:12
11560
  • 0
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Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
killamoocow
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
23445
  • 0
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Gold Rush [ 22280 / 32400 ] Power of Money [ 22280 / 97200 ]
TinyBomby
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:15:22
2730
  • 0
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Gold Rush [ 13520 / 25200 ] Power of Money [ 13520 / 75600 ]
JumbGuy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:23:43
10000
  • 0
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Zubaz
Units cost +20% more to build, but gain +30% attack and defense.
03:14:03
7040
  • 0
  • 0
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Morale Boost [ 13450 / 50400 ] Samurai Spirit [ 13450 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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