Colonial Era
Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/23/2022 - Last Updated: 11/18/2022 - Colonial Era
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ephh
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
51:23:53
87100
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 43200 ] Super Snipe [ 0 / 86400 ]
woopsdidi
Units cost is reduced to 90% (10% cheaper).
50:02:28
61640
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 54000 ] Merchant Union [ 0 / 90000 ]
Hänchen
Units cost +20% more to build, but gain +30% attack and defense.
51:05:50
82600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 113400 / 113400 ]
Nintyuk
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
132200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 108000 ] Prime Tactics [ 0 / 189000 ]
CaerXhan
Units cost +20% more to build, but gain +30% attack and defense.
129:13:45
132860
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 108000 ] Samurai Spirit [ 0 / 189000 ]
bobbyrace
Units cost +20% more to build, but gain +30% attack and defense.
116:04:40
126560
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Chongo
Units cost +20% more to build, but gain +30% attack and defense.
24:03:48
54120
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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