LanHouse the Comeback
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/28/2022 - Last Updated: 02/27/2024 - The Map with No Name
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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hobbit_feup
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
00:00:00
60080
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 68805 / 93600 ] Samurai Spirit [ 68805 / 163800 ]
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
feup
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
481:05:05
89860
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 70200 / 70200 ] Merchant Union [ 117000 / 117000 ]
Hyper Repair [ 67995 / 70200 ] Hyper Upgrade [ 67995 / 140400 ]
Sobradentes
Units cost +20% more to build, but gain +30% attack and defense. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
111:20:03
46260
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 56097.5 / 63000 ]
Max Force [ 28180 / 32400 ] Max Blast [ 28180 / 64800 ]
InfernusMachine
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
427:21:45
18340
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 57865 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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