3 vs 3 madness T3
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/24/2022 - Last Updated: 09/10/2022 - 3 vs 3 madness
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
junovicz
No day-to-day abilities.
38:07:45
900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 25000 / 37800 ] Hyper Upgrade [ 25000 / 75600 ]
♤
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
38:15:12
22400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
gostop1423
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 54000 / 54000 ]
juganon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
38:08:41
12100
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Overmind14
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
38:04:38
18300
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
MastaJiggyWiggy
No day-to-day abilities.
32:16:53
1100
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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